We’ve booted the machine, displayed stuff on the screen, launched programs, so next up we’re going to look at a pretty complex topic that sort of gets to the core role of the graphical user interface—managing windows.
Dave Matthews is program manager on the core user experience team who will provide some of the data and insights that are going into engineering Windows 7. --Steven
The namesake of the Windows product line is the simple “window” – the UI concept that keeps related pieces information and controls organized on screen. We’ll use this post to share some of the background thinking and “pm philosophy” behind planning an update to this well established UI feature.
The basic idea of using windows to organize UI isn’t new – it dates back (so I hear) to the first experiments with graphical user interfaces at Stanford over 40 years ago. It’s still used after all this time because it’s a useful way to present content, and people like having control over how their screen space is used. The “moveable windows” feature isn’t absolutely needed in an operating system – most cell phones and media center type devices just show one page of UI at a time – but it’s useful when multi-tasking or working with more than one app at a time. Windows 2.0 was the first Windows release that allowed moveable overlapping windows (in Window 1.0 they were only able to be tiled, not overlapping. This “tiled v. overlapping” debate had famous proponents on each side—on one side was Bill Gates and on the other side was Charles Simonyi). In addition, Windows also has the unique notion of "the multiple document interface” or MDI, which allows one frame window to itself organized multiple windows within it. This is somewhat of a precursor to the tabbed interfaces prevalent in web browsers.
As a side note, one of the earlier debates that accompanied the “tiled v. overlapping” conversations in the early Windows project was over having one menu bar at the top of the screen or a copy of the menu bar for each window (or document or application). Early on this was a big debate because there was such limited screen resolution (VGA, 640x480) that the redundancy of the menu bar was a real-estate problem. In today’s large scale monitors this redundancy is more of an asset as getting to the UI elements with a mouse or just visually identifying elements requires much less movement. Go figure!
An area I’ve been focusing on is in the “window management” part of the system – specifically the features involved in moving and arranging windows on screen (these are different than the window switching controls like the taskbar and alt-tab, but closely related). In general, people expect windows to be moveable, resizable, maximizable, minimizable, closeable; and expect them to be freely arranged and overlapping, with the currently used window sitting on top. These transformations and the supporting tools (caption buttons, resize bars, etc) make up the basic capabilities that let people arrange and organize their workspace to their liking.
In order to improve on a feature area like this we look closely at the current system - what have we got, and what works? This means looking at the way it’s being used in the marketplace by ISVs, and the way it’s used and understood by customers.
Caption buttons give a simple way to minimize, maximize, and close. Resizable windows can be adjusted from any of their 4 edges.
Source : blogs.msdn.com/e7